
Lots of stuff is going on-civil unrest and strife, the rise of microcomputers for home and business use, and people vanishing without a trace to a place called Naraka or Hell. You can read the interview below, but before that, here’s a quick overview of what Hell Diary is all about, written by Noyemi: “The game is set in a fictional country called Galwihanawe through early-mid 1979. Another topic was Hell Diary’s focus on plot over outright strangeness, as seen in Amhailu in Dreamland. We also found out about an upcoming expansion for Amihailu in Dreamland. What these limitations are is one of the questions that Siliconera asked during a conversation with Noyemi. As such, Noyemi has stuck with certain limitations when developing Hell Diary. Noyemi wants to create a game like that but today and not on a NEC PC-88. It’s these hobbyist and commercial games around this time that also contributed to Japan’s interest in visual novels.

Many of the stories are very weird, some are erotic, others have the most beautiful pixel art seen in games. This meant that many of the hobbyists making games for these PCs couldn’t produce fast action games so instead created storybook-like adventure games with text and images, but little interaction. This computer was released way back in 1981 in Japan and came with high-screen resolutions and slow processors while also lacking other features such as hardware spriting.


This new and upcoming game is influenced by and is supposed to emulate the experience of playing a game on the Japanese NEC PC-88. Now Noyemi has found focus again and it comes with the title Hell Diary. After making Yume Nikki fan game Amihailu in Dreamland, Noyemi Karlaitė fell into “development hell,” juggling to many concepts and ideas at once and not getting very far with any of them.
